![]() ![]() There were only 2-3 that I thought were "weak", but overall, I had a great time doing all these side stories. In general, the offering of min games is great, with a lot of variety. The vocational school quizzes were also fun. Some time was also spent on golf and baseball. Most of my time was spent on the casino and management mini games. Not a major issue, but I was looking forward to more. My only disappointment is that there are only sub stories in the first city. Hidden items, some areas and secret shops. There were enough hidden stuff for world exploration being worth it. On the other hand, maybe Yokohama is actually more city like when you think about it. Kamurocho and earlier cities in the series feel more intimate in a way. It's not bad, maybe I just don't like new things. The cities you visit are good, but I don't love Yokohama. It was somewhat possible to do things that could turn out in your favor when it comes to positioning, but manually doing it is the most ideal scenario. It would be cool to have free control of character movement in combat, to set up your attacks and spells. Some of the bosses might have been a bit too easy, but the later story bosses offered a decent enough challenge. Random encounters felt repetitive after a while, but bosses were fun. There weren't a great amount of them, but they felt fairly distinctive. Characters also have a tendency to not always have the best path finding. Some party members start a fair bit away from the action, and you have to wait for them to run in. The combat flows well, but it's a bit buggy, with people falling behind after you have explored the world. My opinion is that Like A Dragon is a great game, with some issues that I hope get ironed out in a sequel. I read that it's a grind to get up to snuff with actually beating the final boss in that place. The True Millennium Tower will have to wait for another time. ![]() Everything but a few Dragon Kart stuff done. ![]()
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